Friday, September 9, 2016

Giving Crash Bandicoot a Good Story

I grew up playing video games in the Nintendo 64 era. Many of the games I played back then are still among my favorites today. One of those that I keep coming back to is Crash Bandicoot.



I love Crash. It is ridiculously fun to play, with its challenging levels, bunches of crates to break, and hidden collectibles. But for story, it is considerably lacking. Maniacal villain Dr. Neo Cortex wants to take over the world, by giving marsupials self-awareness and enlisting them into an army. Crash is a bandicoot who undergoes the process, but the brainwashing fails, and Crash escapes. He then has to traverse the islands to stop Cortex’s plan. Oh, and Crash also has a girlfriend named Tawna he has to rescue, but we try not to think about her because she looks like something out of an H. P. Lovecraft horror story.

Neo Cortex looks like a great cartoon villain; sinister, grumpy, and a little cute. His theme songs are amazing. But his battles feel shallow, like there isn’t really any reason to fight. Sure, the fate of the world may hang in the balance, but we don’t know enough about the world to care. Here, then, is my alternative story for Crash Bandicoot.



First and foremost, Cortex’s taking over the world thing has to go. This is a story about a mutated bandicoot on a few small Oceanic islands, so the scope of the story should be the same. So what if instead of a megalomania complex, Cortex has a personal motive? In the later games, whose existence I almost never acknowledge, Neo has a niece, Nina Cortex. Perhaps she has an accident, and is in an incurable vegetative state. Neo wants to restore her, so he conducts experiments giving animals intelligence, hoping to apply the knowledge he gains to his niece.

Cortex treats the animals cruelly, and one of them, Crash, rises up against him. But Cortex does not recognize Crash as a person, asserting that humans are superior to animals no matter what. This adds an element of irony to the earlier boss battles, when Crash has to fight other animals who have been subjected to Cortex’s experimentation. With these changes, Cortex has a reason to hate Crash, and Crash is justified in fighting him. And when the final battle arrives, it is charged with emotion and feels like a true climax.

Yes, I know the game was marketed for kids, but those of us who loved it growing up still love it now, and it is a fun exercise to imagine how it could have been more interesting to us as adults. Even with the story it has, Crash Bandicoot is a trilogy I will revisit time and again for years to come, and the remastered versions in the works are one of several reasons I plan to get a Playstation 4 sometime in the next few years.

Budabygah!

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